As the character's adventure unfolds we see that certain arcs are “corrupted” by revenge, greed, or just plain ignorance. We linked the intensity of this descent to the intensity of our yellow look that we developed. I achieved this by mixing back the full look with differing levels of opacity to get peaks and valleys over time. I feel that the use of this device goes a long way in helping set the tone of certain moments. The idea is to be felt but barely perceived.
HDR modulation
Early in testing, I received a note from the team that the skies were too busy vs what they designed and were used to seeing. I started to explore what was causing this reaction because I liked the look that I had first presented very much. Once I dug in a bit more, I found that due to COVID restrictions most of the approvals were done in SDR. This was the first time the creatives were seeing what was hiding in their data.